Gamification is the process of adding game-like characteristics into products that aren’t typically thought of as ‘games.’ Gamification incorporates points, badges, and other game elements into otherwise mundane corporate training courses and modules giving employees a fresh perspective on learning. This practice has existed for decades but it has only recently acquired traction as a kind of job training.
Continue reading to learn more about this approach and how it’s used in corporate training, as well as the benefits and which companies are pioneering it.
Corporate training has progressed significantly from the days of loathed seminars and training meetings. Employees have come to demand more and organizations have realized that they must change their approach to employee engagement.
You might be wondering if gamification can solve all of the issues that arise with leadership development. Yes, this is a possibility. When gaming components are utilized in e-learning, they help to integrate many modalities and give learners hands-on leadership experience. P2L welcomes you to contact us, and discuss the game you would like to build.
In a professional setting
Connecting training with the corporate context in which a future leader will function is important for a successful leadership program. It should be aligned with the company’s strategy, values, and expectations. Gamification improves the corporate environment through storytelling by immersing learners in an unfamiliar world that is compatible with workplace principles.
Allowing employees to engage and collaborate with one another provides a lot of benefits in terms of new ideas, discussions, and feedback. It allows learners to increase their knowledge while also acquiring fresh perspectives. Gamification motivates students to work as a team to obtain points. The overall performance matrix has proved to be a fantastic source of motivation for the entire organization.
Practice is undeniably beneficial to learning and skill competence. Gamified learning encourages people to apply what they’ve learned. It is set up in such a way that students are rewarded for returning and repeating sections that develop new skills.
In e-learning, the usage of games has a major impact on participant retention. A learner who is emotionally invested retains more information and develops more skills. More learners will engage with and remember an event if it is challenging and exciting.
The image above shows how the qualities of a successful gamer and a leader merge and resonate with each other. Learning through gamification is fun, engaging, and develops crucial skills.
The bottom line is that combining all the aforementioned elements can result in a highly effective leadership program. These solutions need the appropriate knowledge and understanding of many triggers in order to enhance a learner’s experience. In an online training program, gamification has an impact on both intrinsic and extrinsic motivation and participation. Leadership needs a high degree of learner participation and collaboration, and gamification may assist in making this a pleasant and engaging experience. Games are used by businesses to ensure that learning fits the business needs of future leaders and translates into real-world results.