Games for Office Engagement and Motivation – P2L Recommends
P2L is one of the only businesses in the eLearning industry that combines games and modern teaching methodologies, and is actively developing gamification practices to work more enjoyable and engaging.
Numerous articles underline the importance of gamification theory. It is crucial to study and experience how such an everyday and enjoyable practice helps workers get engaged. It also contributes to building better leaders for the workplace of tomorrow.
Nonetheless, there are many cases where people have a general idea about the cruciality of the gamification eLearning process. And yet, they aren’t really aware of the specifics.
Therefore, P2L is here today to let you know some game theories and theme-based recommendations from our business, which will help you apply the same rules in your company and witness better results that you have ever seen.
Please, pay close attention to this aspect of gamification theory.
Wisdom games aren’t about showcasing that some employers are more intelligent than others (because that’s not the point).
It’s more about showing people that they are constantly learning even through a fun gaming process on a Thursday or a Friday afternoon. They will always hear something new that they’ll have to keep in mind.
Examples of such games would be Checkers (we would advise the Chinese game), Heads-Up, Risk, etc.
Let’s be honest at this particular point of the article. Your company’s people don’t want to feel like it’s another day at the office, especially when it’s time for the games to take place.
After being an intern and a worker myself for a long, long time, I’d suggest that the managers and the organizers would have to make the gamification day similar to a boarding night with some friends.
Long story short. Twister.
It might sound funny for people at an office to start stretching their legs and bringing their hands over another co-worker. At the same time, they have another person’s foot below their belly.
And yet, they will test natural endurance and their shape-making abilities. They will get a decisive break from the usual ‘9-to-5 in-front of a computer’ type of shift, and a lot of fun and laughs are guaranteed.
The Healthline website states that “Skilled chess players learn to anticipate an opponent’s next moves. To predict what another person will do next, a player must develop the ability to adopt another person’s perspective and infer what action they are likely to take. Behavioral scientists call this ability to see from another viewpoint the “theory of mind.”
It’s an ability that is essential to exercising empathy and building healthy social relationships. A 2019 study found that chess develops this perspective-taking ability in children who practice the game.”
Don’t you want your workers to compete with each other, have fun and at the same time sharpen their mental capacities?
If not, that’s great. But if you are someone who likes seeing people learning and having fun simultaneously, chess is a perfect strategy. Making a league for the workers who would like to participate would also be beneficial for developing mentalities of putting effort even in such little things.
You can call me biased all you want. I really don’t care. The fact that I have been playing this game since I was 6 doesn’t change my opinion.
I would have the same point of view even if I started playing this game yesterday.
From a business perspective, this is the best game that has ever been created in the history of the world. Amen!
You are more than invited to disagree, but the reality is that there’s only one game that teaches you the actual reality of business. How to handle money, make important financial or social decisions, communicate and make deals with counterparts.
Does this remind you of something? Because for me, this is the perfect depiction of the business world, which is the world that everyone lives in today; regardless of whether you chose it, or not.
There are two types of people in the business world.
The first one is the guy that is hungry for more. More work done, more money, and more clients. This is the same manager who thinks that gamification theory is just a crock that is being sold in the virtual world by certain companies who are out to make some money. He will believe that gamification will hinder growth. If the employees aren’t working 168 hours a week, this is a significant loss.
The second one is the guy that is hungry, but is patient at the same time. He wants more. More work done, more money, and more clients, but in the meantime, he is fully aware of the factoring in productivity. This is a factor that is strongly connected to the well-being of the company.
People want to work and have fun simultaneously, and squeezing a period for games in the schedule isn’t such a big deal. Still, it’s also crucial for increasing productivity in the overall business.